Our program uses a search function with a certain depth and using the scores at the lowest depth, we will determine the best move. there is still alot of work needed to be done in the ai part, but the game works, except for one bug which will be fixed soon. This is a current list of move values for the ai. These numbers will probably change when the game is tested out moves: +1000-jump with another jump somewhere +50-jump to corner +0-jump to noncorner from noncorner -50-jump to noncorner from corner +200-jump becoming king +300-jump over king 700-jump single piece +50-move to corner -50-move to noncorner from side +0-move to noncorner from noncorner -100-no longer top 100-move