I. Introduction
A. Facade's home page: www.interactivestory.net
B. Facade video review
II. Structure of Plots
A. Current and Past Games
Linear
Branching
B. Facade
Beat System and Drama Manager
Beat - a single unit of drama.
Examples:
Small talk about furniture
Discussing about a picture
Non-Sequential
Mix-In - A side topic the player can engage in
Examples:
Refer to the view of the city
Mention the paintings in
the apartment
III. Facade's Parser and Interpreter
A. Natural Language Understanding by Pragmatic effect
Phase 1: Transform input into Discourse Acts
Phase 2: Picking the reaction
Uses rules created by JESS
General Deflections : "uhhh ohh what?", "so any ways...", etc.
B. Handling of contradictions
C. Problems
Only likes strict yes or no answers (example)
False Positives (example)
Can only understand in the domain of discourse acts
IV. ABL and the link to the 3D World
A. A Behavioral Language (ABL)
Based on Hap which originated from the OZ project
Goals and Behaviors
List of Tasks
V. Conclusion
A. Questions, comments?