randomize        1
addRandom        10000 0 5000

randomize        2
#intersectRandom  10000   5000

randomize        3
nearestRandom    10000   10

randomize        4
#nearestNRandom   10000   5    6000

randomize        5
#containsRandom   10000   15000

# deletion test - delete all of the entries
randomize        1
#deleteRandom     10000 0 5000