#include <sys/types.h> #include <sys/socket.h> #include <sys/un.h> #include <stdio.h> #define NAME "socket" /* * This program creates a socket in the UNIX domain and binds a name to it. * After printing the socket's name it begins a loop. Each time through the * loop it accepts a connection and prints out messages from it. When the * connection breaks, or a termination message comes through, the program * accepts a new connection. */ main() { int sock, msgsock, rval; struct sockaddr_un server; char buf[1024]; /* Create socket */ sock = socket(AF_UNIX, SOCK_STREAM, 0); if (sock < 0) { perror("opening stream socket"); exit(1); } /* Name socket using file system name */ server.sun_family = AF_UNIX; strcpy(server.sun_path, NAME); if (bind(sock, &server, sizeof(struct sockaddr_un))) { perror("binding stream socket"); exit(1); } printf("Socket has name %s\n", server.sun_path); /* Start accepting connections */ listen(sock, 5); for (;;) { msgsock = accept(sock, 0, 0); if (msgsock == -1) perror("accept"); else do { bzero(buf, sizeof(buf)); if ((rval = read(msgsock, buf, 1024)) < 0) perror("reading stream message"); else if (rval == 0) printf("Ending connection\n"); else printf("-->%s\n", buf); } while (rval > 0); close(msgsock); } /* * The following statements are not executed, because they follow an * infinite loop. However, most ordinary programs will not run * forever. In the UNIX domain it is necessary to tell the file * system that one is through using NAME. In most programs one uses * the call unlink() as below. Since the user will have to kill this * program, it will be necessary to remove the name by a command from * the shell. */ close(sock); unlink(NAME); }