//------------
// Introduction to Programming Using Java: An Object-Oriented Approach
//	Arnow/Weiss
//------------

//------------
// Chapter 4 / Section 4.2.2 / Page 94-95
//		Sample use of Laugher3 class
//------------ 

//------------
// Notes:
//		This program requires the presence of the Laugher3 class.
//------------

public class Chapter4_2_2_1 {
	public static void main(String [] args) {
		Laugher3 x;
		x = new Laugher3("ho");
		x.laugh("heee");
		x.laugh();
	}
}