Introduction
Here is a possible definition of an Operating System (paraphrased from
Brinch Hansen):
An Operating System is a set of manual and automatic procedures that enable
a group of people to use a computer installation efficiently.
The word Efficiently is very ambiguous. What are the Objective
Functions to be used to evaluate efficiency? Here are some possibilities:
Resource Manager
We can think of an operating system as a Resource Manager.
Here are some of the resources managed by the OS:
or alternatively
Reactive System
We can think of an operating system as a Reactive System answering
requests coming from user programs (supervisory calls+exceptions) and from
devices (interrupts).
Components
Here are the basic components of an OS:
A monolithic kernel can be easy to implement if we are ready to accept very
high latency [i.e. we service requests withour worrying about the urgency of
other requests], otherwise it may be with a structure that is very difficult
to understand. Monolithic kernels are an architecture whose time has come
and gone.
Layered Architecture
Dijkstra introduced the Layered Architecture for operating systems when
he developed in the 60's the THE operating system.
It is not always easy to have a truly layered architecture since some
functionalities are naturally described as mutually dependent.
In addition a layered
architecture is often inefficient since it requires a high number of
traversals of interfaces.
Virtual Machine Architecture (VM370)
This architecture creates a virtual 370 machine for each "user"
and the user can choose which OS to run on that virtual machine.
The virtal machine architecture is elegant, but it does not deal with the
questions of resource management, or of responsiveness.
Micro-Kernel Architecture
A very modern architecture (Mach, OSF, and NT) is the
Micro-Kernel Architecture.
The micro-kernel architecture strives to take out of the kernel as much functionality as possible, so as to limit the code executed in privileged mode and to allow easy modifications and extensions. The micro-kernel architecture allows us to build a number of different operating systems all using the same micro-kernel, Each operating system will make use of different system processes. Notice that little is in the kernel. But what is there has great importance. Interactions between processes involve kernel intervention. Thus the efficiency of the transfer from user to kernel mode and back must be very high.
Multi-Threaded kernel
Many believe that the micro-kernel architecture
is inherently inefficient and that the use of a more extensive but
pre-emptible kernel is preferable. The idea here is to do things almost as in
the monolithic kernel, but now allowing concurrency, and preemption, within
the kernel itself. The argument for this change is made on the basis of
efficiency. All the context switches required in the micro-kernel
architecture to go from kernel to system tasks and back are replaced by
subroutine calls within the kernel itself, with great saving in time.
Of course, writing the kernel becomes substantially more difficult because
now within a single address space and mode we can have more than one
concurrent action. Sun Solaris, for example, uses this architecture.
[Notice that if we think in terms of preemption (control
is taken away suddenly form an executing activity), we see that
the multithreaded kernel provides preemption both within processes and
the kernel. Traditional kernel provide provide preemption, if at all,
only at the user level.]
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