Current Topics in IS & T: User Experience Design/Usability Engineering
There is no required textbook for this course and no additional supplies will need to be purchased. However, students are expected to complete all exercises and deliverables and understand all covered material in order to be prepared for all class discussions and activities.
This course will require you to use Visio, Proto.io, and Microsoft PowerPoint. These tools will be reviewed but not explicitly taught during the class, but you will be expected to learn how to use them on your own if you do not already know how to do so. Independent research and self-learning are incredibly important in our field/industry.
Everyone will be expected to utilize excellent written and verbal communication skills. The Temple Writing Center is a resource available to you for improving your writing skills.
In this course, we will focus on the effective understanding and implementation of the iterative UX design process. Students will learn to have empathy for users by putting into practice each phase of the design process, including Scoping, Research, Analysis, Ideation, Design, Validation, and more.
Over the course of the semester, students will work in pairs as their own UX team to tackle a relevant design challenge that will be proposed to them by the instructor (the customer) hiring the team to solve his problem. The challenge will pertain to the topic of interaction with the city through digital means. Each team of students will create a compilation of their findings and deliverables, consisting of research findings, interview guides, sitemaps, wireframes, interactive prototypes, and more. Each team’s solution will not actually go through to development, but students will learn the complete process of procuring and compiling a complete collection of deliverables that would be needed for real world customer presentations and implementation.
The course will conclude with a final pitch to the customer by each UX team in which they will present their proposed solution to the customer’s problem and explain how each step of the process led them to that conclusion. Students will gain exposure and experience in a simulation of a real-world experience.
- Interviewing, listening, and note-taking skills
- Presentation skills
- Ability to interpret research findings into meaningful data
- Core design skills (wireframing, prototyping, etc.)